Friday, September 15, 2006

Doom's Seed

“The Two Johns” (Carmack and Romero) had been described as the Lennon and MCCartney of video games, and I think that's a great moniker, especially after reading this book. Written in an engaging, easy-to-follow style, the read is taken inside the environment and motivation for many decisions and inspirations for why they did what they did. I found that thoroughly fascinating!

What was really cool, though, was remembering MY views and experiences, as I read the book – hooking up with other Doom players on the University LAN – and not really knowing what it was, playing by myself on the PC for the first time (10 hours straight) and then going to sleep and having completely lucid dreams as I re-ran the levels in full, vivid, dynamic color, being a user in the shareware movement / business model, etc.

Each accomplished in their own right, I don't think they really appreciated each other's talents and abilities until after they split up. It would be interesting to see what they can create with each other, now that they are older, financially successful and are driven (possibly?) by different things.

At about 300 pages, it's a very entertaining read for anyone interested or involved with the games industry; others may find the interpersonal dynamics of a young startup insightful and enlightening.

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